As a team owner or co-owner in the Rosita Fantasy Football League, you are bound to all terms and conditions contained in this Constitution.
The Founder of the Rosita League, in order to maintain an organized league, establish rules and settings, enforce a code of ethics, formulate fun and fairness, and provide a document by which all potential internal and/or legal issues can be adjudicated, hereby ordains and establishes this Constitution for the Rosita Fantasy Football League.
ARTICLE 1 – GENERAL LEAGUE INFORMATION
Section 1.1 – Mission Statement
The Rosita Fantasy Football League exists as an outlet for fellowship and connection between members and friends of the extended Acob Family. While encouraging spirited competition with money incentives, the league’s higher purpose is to provide a unique and unifying element of fun for our family.
Section 1.2 – Brief History
The Rosita League was founded in 2016 by its original commissioner, David Wu. The league is named after our extended family’s matriarch, while our championship game (Arsenio Bowl) is named after our extended family’s patriarch.
Section 1.3 – Basic League Configuration
The Rosita League is a re-draft, non-keeper, non-dynasty, PPR league – and is governed in accordance with this Constitution by the league’s Commissioner’s Office. (See Article 10 for a breakdown of the roles of the Commissioner’s Office.) In any given season, the total amount of teams must be in the range of 8-14 teams, and must be an even number. Each team consists of 14 roster positions: 9 starters (QB, RB, RB, WR, WR, TE, FLEX [RB/WR/TE], D/ST, K), and 5 bench slots (BE x 5).
Section 1.4 – Constitution
Section 1.4.1 – Constitution’s Duration of Effectivity
This Rosita League Constitution is hereby effective for all seasons, now and in the future, starting in the 2018 fantasy season. The previous constitutions established specifically for 2016 and 2017 are now invalid.
Section 1.4.2 – Owners’ Responsibility to Heed Constitution
Team owners and co-owners in the Rosita League are bound to all terms and conditions contained in this Constitution. It is the absolute responsibility of every owner to read, retain and follow all elements of this Constitution without prompting from the Commissioner’s Office.
Section 1.4.3 – Official Version of Constitution
The only official version of this Constitution is located at http://davidwumusic.com/rosita-league-constitution/. Any electronic copy that is located elsewhere, or on printed hard copy, must be considered unofficial.
No technical edits may be made to this Constitution except by amendment. Owners are allowed to request amendments at any time, whether during a season or during offseason. Such amendments must be approved by league Founder David Wu, who reserves the ultimate right to amend – or approve requested amendments to – this Constitution at any time. Such amendments will be included at the bottom of this document (see Amendments).
Section 1.5 – Seasonal League Settings
Some of the main league settings for the current season are dependent on the total number of teams. Table 1-1 below lists these settings.
The remaining settings, including scoring settings, are subject to change each season, and will be locked into place prior to the Draft. These settings can be found on both 1) the league’s main website (housed on ESPN.com) by clicking the “Settings” link, and 2) the Smartphone App by clicking “League Info” in the main menu. These league settings are hereby incorporated into this Constitution for any given season. Thus, all team owners are responsible for reading, retaining and following these league settings.
Section 1.6 – Entry Fee
The entry fee is $50 per team. Each team is responsible for paying the Commissioner the entry fee by the 2nd Saturday of August electronically or by cash/check.
Section 1.7 – Late Entry Fee Penalty
Section 1.7.1 – Main Terms of Penalty
Starting in Week 3, if a team hasn’t yet paid its entry fee to the Commissioner, 30 fantasy points will be deducted from its weekly scores for each week the fee still remains unpaid.
Section 1.7.2 – Relief from Penalty
For a team to be relieved of the penalty by a particular week’s match, one of the following scenarios must be true:
- If paying electronically, the timestamp of the money transaction must be no later than 11:59 PM (PT) of the previous Wednesday.
- If paying by cash or check in person, it must be in the hands of the Commissioner no later than 11:59 PM (PT) of the previous Wednesday.
- If paying by cash or check via regular mail, the envelope must be postmarked no later than the previous Wednesday.
- The Commissioner’s Office decides to waive the penalty for a particular week due to extenuating circumstances.
For example: If a team’s owner pays the entry fee in person on the Saturday of Week 5, this means that 30 points are deducted from the team’s scores in Week 3, Week 4 and Week 5. (In order to not give up 30 points for Week 5, the owner would have had to pay the entry fee by Wednesday prior to the start of Week 5.) However, the team is relieved from the consequence from Week 6 onward.
Section 1.7.3 – If Penalized Team is Suspended, Expelled or Incapacitated
If a team that is delinquent with the entry fee becomes suspended, expelled or incapacitated, the 30-point deduction per week is put on hold, as this is now superseded by the negative total points that are awarded to such teams. If the suspension/expulsion/incapacitation term ends, and the entry fee is still delinquent, the consequence of 30 points deducted per week resumes. (See Article 12 for more information about suspensions, expulsions and incapacitations.)
Section 1.8 – ESPN Fantasy Smartphone App
Team owners with smartphones can download the free ESPN Fantasy app, with which owners can manage their teams, view league settings, view this Constitution, post on the message board, and check scores.
Section 1.9 – Facebook Group Page
This league has a Facebook group page at https://www.facebook.com/groups/rositaleague/. It is not a requirement to join this group, but it gives league owners another forum for negotiations, smack talk, and general discussion.
ARTICLE 2 – GENERAL SCHEDULE
All seasons will adhere to the general schedule as laid out in Table 2-1 below. Prior to the start of the season, the Commissioner’s Office will produce an official schedule that follows Table 2-1 guidelines, but is specific to that year’s dates. All team owners must recognize and adhere to this schedule. While the Commissioner’s Office will generally be diligent about sending reminders as events approach, the responsibility of remembering to follow the schedule belongs to team owners alone.
2 Days Before Labor Day, 10:00 AM [PT]
Backup Option 1:
Backup Option 2:
Backup Option 3:
(True only if there are 10, 12, or 14 total teams. If there are only 8 total teams, Week 14 becomes the final week of the regular season.)
ARTICLE 3 – DRAFT
Section 3.1 – Date/Time
Section 3.1.1 – Preferred Date/Time
The Draft is always initially scheduled for two days prior to Labor Day at 10:00 AM (PT). This is the preferred date/time, and team owners can always know when to place this in their schedule months (and technically years) in advance.
Section 3.1.2 – Backup Options for Date/Time
In case of a serious or unavoidable event that causes the unavailability of most or all of the team owners at the preferred date/time, the Draft will be postponed to Labor Day at 8:00 PM [PT]. If that date/time also does not work out, then the Draft will be postponed one final time to the day after Labor Day at 8:00 PM [PT]. If this does not work out, then the Commissioner will as a last resort conduct an Autopick Draft for all teams on the day after Labor Day.
Section 3.1.3 – Owners Encouraged to Log In Early to Draft
Owners are recommended to log into the online Draft application approximately 15-30 minutes early to ensure that all systems are working.
Section 3.2 – Location
The location of the Draft is specifically online, on our league website. After logging in to the website right before the Draft begins, a hyperlink will lead to the Draft interface.
Section 3.3 – Number of Rounds
There are 14 Draft rounds, as each team has 14 open roster spots to fill: 9 starting spots (QB | RB | RB | WR | WR | TE | FLEX [RB, WR, or TE] | D/ST | K) plus 5 bench spots (BE | BE | BE | BE | BE).
Section 3.4 – Draft Format
The Draft will be run in a standard “snake” format.
Section 3.5 – Time Limit per Pick
Each team has a time limit of 90 seconds per pick.
Section 3.6 – Draft Order Lottery
The Draft order is randomly determined by the Lottery scheduled for the Saturday that is two weeks prior to the Draft. This event is encouraged to be streamed live, then later reposted for those who were unable to see the live stream. Draft positions, once selected, are final.
Section 3.7 – Autodrafting
While the Draft date/time was set up in such a way to accommodate as many team owners’ schedules as possible, not all owners may be available. Those who are not available are then subject to autodrafting. Also, any owner (or co-owners) may elect to autodraft regardless of availability.
When autodrafting, either 1) the next-best-available players are selected per round, or 2) players are selected according to the owner’s autodraft preferences per round that are set up before the draft.
If an owner’s computer is somehow disconnected from the Draft at the time of his/her pick, the interface will default to autodrafting for the owner until he/she returns.
Autodrafters who pick the “next best player” do not have an advantage, as the next best player available can be seen by anyone who is manually drafting as well; one would simply pick the player at the top of the available list. Also, the Commissioner’s Office has no control over who ultimately decides to autodraft or not, nor does it have control over network connectivity issues that may cause an autodraft for some players in some rounds.
Section 3.7 – Mock Drafts
Prior to the season, team owners have the option of taking part in mock drafts (i.e., practice drafts) that they can use to prepare for our real draft. These mock drafts are available on fantasy football websites run by ESPN, CBS, Yahoo! and others.
ARTICLE 4 – POSTSEASON (PLAYOFFS & CONSOLATION)
Section 4.1 – Number of Playoff Teams/Rounds
Both the number of playoff teams and number of playoff rounds in any given season are dependent on the total number of teams in the league, as shown in Table 1-1.
Section 4.2 – Arsenio Bowl
This league’s championship game, the Arsenio Bowl, is played in Week 16. The winner is the champion of the Rosita League, while the loser finishes the season in 2nd Place. Both teams are considered to be in the Elite Class for the season.
Section 4.3 – 3rd Place Match
The two losing teams of the Final Four playoff round play in the 3rd Place Match in Week 16. The winner finishes the season in the 3rd Place, and is considered to be in the Elite Class for the season. The loser finishes in 4th Place.
Section 4.4 – Consolation Ladder
Playoff teams who do not make it to the Final Four playoff round play in the Consolation Ladder matches in Weeks 15 and 16. The ladder begins with teams arranged according to seed – the higher the seed, the higher the ladder position. Match winners move up the ladder (or stay at the top if already there), and losers move down the ladder (or stay at the bottom if already there). The Week 16 matches determine each of these teams’ final placements.
Section 4.5 – Loser Ladder
All teams who miss the playoffs will play in the Loser Ladder matches (in Weeks 14-16 if there are 10-16 total teams, or in Weeks 15-16 if there are 8 total teams). The ladder begins with teams arranged according to seed – the higher the seed, the higher the ladder position. Match winners move up the ladder (or stay at the top if already there), and losers move down the ladder (or stay at the bottom if already there). The Week 16 matches will determine each of these teams’ final placements.
Section 4.6 – Banio Bowl
The Loser Ladder culminates in Week 16’s Banio Bowl, which features the 2 teams at the bottom of the Loser Ladder. The loser of this match finishes the season in last place, and is the recipient of the Last Place Takki Award.
ARTICLE 5 – AWARDS & MONEY PRIZES
Section 5.1 – Money Prizes & Distribution
Money prizes and virtual trophies are awarded to the teams that finish the season in the Elite Class – that is, 1st, 2nd and 3rd Place. The Commissioner distributes the money prizes (at latest) one week after the Arsenio Bowl, to ensure that all stat corrections processed by the ESPN system are taken into account.
Money prize amounts are dependent on the total number of teams in the league any given season, as shown in Table 1-1.
A money prize winner technically is required per law to report a net fantasy prize earning (prize money portion, minus entry fee portion) as “miscellaneous income” on his/her tax returns. This is solely up to each money prize winner whether or not he/she follows through with this. This league is not liable for any legal consequences for a money prize owner choosing not to follow through with this.
Section 5.2 – Championship Trophy
The league’s tangible “traveling” Arsenio Bowl Championship Trophy will be awarded to the 1st place winner to hold until the following Christmas, when it is passed back to the Commissioner who eventually awards it to the next champion. This trophy includes room for multiple detail plaques that contain the Arsenio Bowl’s Roman numeral, year, owner name, and team name for all champions of the Rosita League. The league Founder is in charge of providing the new champion plaques each year, ordered at FantasyJocks.com.
The initial trophy base will fit the league’s first 18 championship plaques. After this, those who are running the league should order, from FantasyJocks.com, another identical base (without the main “Arsenio Bowl Champion” plaque this time), onto which an additional 24 championship plaques can be added. Do this each time the bottom base becomes full of championship plaques.
Section 5.3 – Best Drafter
After the draft ends, the Commissioner will present a “Best Drafter” award to the owner (or co-owners) that he or she feels had the most outstanding draft performance.
Section 5.4 – Rookie Owner Awards
Section 5.4.1 – Rookie Owner of the Year
A Rookie Owner of the Year award will be given in the current season if 1) there are two or more rookie owners, and 2) if there are only two rookie owners, they are not co-owners of the same team. From December 1 – December 6, the winner will be voted via poll (one vote per team). The voting poll will be made available on Dec. 1, on the Rosita League website. Voting period begins on December 1, 9:00 PM (PT), and ends on December 6, 9:00 PM (PT). Each team gets one vote, and is allowed to vote for its owner(s) if he/she/they are candidates. NOTE: Once you cast your vote, you cannot change it.
To be eligible, the owner (or co-owner tandem) must have never played fantasy football prior to the current season. If part of a rookie co-owner tandem, both owners will be combined as a candidate. If a rookie is co-owner with a non-rookie, only the rookie is eligible for the award. If the voting ends in a tie, the commissioner will implement a tiebreaker poll.
It is up to each owner to determine his/her own reasoning for how he/she votes, but possible considerations may or may not include: win/loss/tie record, winning streaks, good transactions (waiver adds, free agent adds, trades), and overall enthusiasm/spirit.
Section 5.4.2 – Sole Rookie Owner Appreciation Award
A Sole Rookie Owner Appreciation Award will be given in the current season if 1) there is only one rookie owner, or 2) there are only two rookie owners, and they are co-owners of the same team. This award, if applicable, will be provided on December 1.
Section 5.4.3 – In the Case of No Rookie Owners
If there are no rookie owners in a particular season, no rookie owner awards will be handed out that season.
Section 5.5 – Owner of the Week
Awarded to the owner (or co-owners) who, in the view of the Commissioner’s Office, had the most outstanding fantasy performance in the past week. This award is given once a week during the regular season, but not during the postseason.
Section 5.6 – Most Total Points in Regular Season
Awarded to the team that scores the most points throughout the regular season.
Section 5.7 – Most Improved Owner
Awarded to the owner (or co-owners) who, in the Commissioner’s view, had the most improved performance in the current season compared to the previous season the owner played in this league. It will be awarded on Thanksgiving.
Section 5.8 – Commissioner’s Outlier Award
Awarded by the Commissioner’s Office to an owner who achieves a statistic that is positive, extraordinary, and rare – it will likely never be achieved by most other owners. This award will be given out infrequently, and as needed. These awards will be assigned in Arabic numeral increments (No. 1, No. 2, etc.).
Section 5.9 – Last Place Takki Award
The team that finishes in last place (i.e., the loser of the Banio Bowl) will receive the Last Place Takki Award, a virtual toilet paper roll that will show up in the owner’s permanent trophy showcase.
ARTICLE 6 – OWNERS, CO-OWNERS & POTENTIAL OWNERS
Section 6.1 – Owner Eligibility
To be eligible to be an owner in this league, one must be 13 years or older on Draft day. If a potential owner is age 17 or younger on Draft day, a parent/guardian must grant him/her permission to join. Family and family friends are given higher priority over those who are not too familiar with our family.
Section 6.2 – Co-Ownership Option
Owners have the option of adding one (and only one) other co-owner. For instance, a couple can co-own one team, a nephew and aunt can join forces, or a veteran can use a co-ownership to mentor a rookie. Current owners can choose a co-owner who is not on the league’s Waiting List.
A co-ownership arrangement must be reported to the Commissioner’s Office before the Draft starts, or it will not be accepted.
Prior to the Draft, co-owners can break into owners of individual teams as long as 1) the Commissioner’s Office gives approval, and 2) the resulting amount of total teams does not exceed 14. Co-owners of a money-prize-winning team will have to split their prize winnings, 50 percent each.
Section 6.3 – Team Names
A team’s ownership can name its team however it wants, as long as it isn’t (too) offensive. In the ESPN fantasy setup, each team name has two parts: Location and Nickname. Examples: “Seattle Seahawks” / “Wapato Wolves” / “Cowiche Canyons” … but one can also be creative and use the “Location” field as a non-Location. Examples: “Joe Buck Yo’self” / “InstaGraham” / “Lumpia Rawls”.
A team can change its name any time up until the Wednesday that is prior to Week 9, at 11:59 PM (PT), when the name is locked for the rest of the season (pending approval by the Commish’s Office).
Section 6.4 – Waiting List
After the Commissioner determines that the amount of teams is locked for the remainder of the season, family and family friends who wish to join our league can be given the options of 1) joining an existing team as a co-owner (if another owner agrees to join forces – see Section 6.2 above), or 2) being added to the league’s Waiting List, which will be maintained by the Commissioner’s Office.
The Waiting List is divided into two tiers:
- Family and Family Friends (Preferred)
- Outsiders (Last Resort)
The Waiting List is a “queue” format, so the earlier one joins, the higher on the respective tier he/she will be.
The Family and Family Friends tier is given first priority over the Outsiders tier. If a team slot opens in the league, the top-most person in this tier will be asked first. If this person is asked and says no, he/she will either 1) move to the bottom of this tier, or 2) be removed from the Waiting List altogether if he/she prefers this.
If only Outsiders are available, they will be “on hold” initially, and will be added to the league only as last resort. Once added officially to the league, however, they cannot be replaced by anyone in the Waiting List (in either tier) until either 1) they voluntarily quit, or 2) the Commissioner decides to drop them in order to be replaced by another owner.
ARTICLE 7 – FREE AGENCY & WAIVER WIRE
Section 7.1 – Free Agent Definition
In fantasy football, a free agent is a player who is currently unowned by any team in the fantasy league. As long as a free agent is not on waivers, he can be picked up by any team on a first-come, first-serve basis.
Section 7.2 – Waiver Wire
Each free agent is placed on the waiver wire (otherwise known as simply “waivers”) in the following scenarios:
- immediately following the Draft for 1 day.
- when dropped from a team, for 1 day.
- each week from the start of the player’s game until early Wednesday morning.
It is possible for a player’s waiver periods to overlap. For instance, if a player is dropped by a team on Saturday morning, and he plays in a Sunday game, the player will be on waivers from Saturday morning through the following early Wednesday morning.
Section 7.3 – Waiver Priority
When a player’s waiver period expires, all of the claims for that player will be processed based on the waiver order. At the start of the season, waiver order priority is in reverse order of the draft order. (For instance, if a team has the 11th draft pick in a 12-team league, the team starts out with waiver priority #2.) Every time a team adds a player via waivers, that team’s waiver priority moves to the bottom of the list. Note that any one team can make as many waiver claims as it wants at any given time. (For instance, it is possible to obtain multiple players after the main waiver period ends on Wednesday morning.)
Section 7.4 – No Maximum Limit for Transactions
There is no maximum limit for the amount of transactions via free agent or waiver acquisitions for any team throughout the season.
Section 7.5 – Purpose of Waiver System
Utilizing the waiver system gives every team ownership the same amount of time to evaluate and determine which players they’d like to add to their teams, therein eliminating the possibility of a never ending first-come, first-serve system that would be frustrating to play with.
ARTICLE 8 – TRADES
Section 8.1 – Trading Basics
From the point the Draft ends, up until the trade deadline that is a week after Thanksgiving, a team can trade players with other owners, similar to conducting trades in a game such as “Monopoly.” For instance, if Team X needs a “stud RB” and owns a surplus of good WRs, while Team Y needs better WRs yet has a surplus of RBs, it might be feasible for Team X and Team Y to consider a trade. A trade can be any shape and size (1-for-1, 2-for-1, 3-for-3, etc.).
Section 8.2 – How to Officially Propose Trade
To officially propose a trade with another owner, go to their team page and click their “Propose Trade” link.
Section 8.3 – 2-Day Review Period & Veto Process
After the trade is agreed to by both parties, there will be a 2-day review period. During this time, if at least half of the total teams vote against the trade, it will be vetoed and not go through. Otherwise, the trade will be processed once the 2-day period ends.
NOTE: Trades are generally not considered collusion because both trade parties are seeking to help their own teams, even with perceived lopsidedness. Regardless, this 2-day review period allows the entire league to judge this for themselves. Note that only official votes (those made via league website or ESPN Fantasy App) will be counted.
Section 8.4 – No Maximum Trade Limit
There is no maximum limit to the amount of player trades any one team can be a part of, prior to the trade deadline.
Section 8.5 – Trade Deadline
The trade deadline is on the Thursday that is 1 week after Thanksgiving, at 9 AM PT. Teams have until this deadline to propose or accept trade requests. Any trades that are accepted prior to this deadline are still subject to the 2-day review period by all league owners (which would end on the following Saturday at the latest). This trade deadline is one week later than most other leagues, as it allows everyone the chance to discuss potential trades during family Thanksgiving gatherings.
ARTICLE 9 – TIEBREAKERS FOR MATCHES & IDENTICAL RECORDS
Section 9.1 – Tie Score in Regular Season Match
If both teams in a regular season match end up with the same score, it is considered a tie game. There is no “tiebreaker” per se. NOTE: When calculating a team’s winning percentage, a tie is considered a half-win/half-loss.
Section 9.2 – Tie Score in Postseason Match (Playoffs or Consolation/Loser Ladders)
If both teams in a postseason match end up with the same score, the higher-seeded team (as determined by seed order at the end of the regular season) is declared the technical winner, whereas the lower seed earns a technical loss. Teams retain the same seed number throughout the duration of the postseason.
Here are some example scenarios:
- Tie score in Excellent Eight or Final Four round: the higher-seeded team wins and advances to the next round.
- Tie score in Arsenio Bowl: the higher-seeded team wins, and is the league champion.
- Tie score in 3rd Place Game: the higher-seeded team wins, and is 3rd Place.
- Tie score in Loser Ladder match: the higher-seeded team wins, and moves up (or stays up).
Section 9.3 – Identical Records Throughout Regular Season (i.e., Seeding)
If 2 or more teams have the exact same record throughout the regular season, the following series of seeding tiebreakers determines the seeding order:
1st Tiebreaker: Total Points For
These teams are ranked according to how many total points each has scored throughout the season so far. The higher the amount of total points, the higher the rank. If any of these teams are tied for the same amount of Total Points For, then move to the next tiebreaker for just these teams.
2nd Tiebreaker: Head-to-Head Record
These teams are ranked according to their records in games solely involving these same teams. This tiebreaker is only valid if these teams have played the *same* amount of games (other than 0) amongst each other. If not, then move to the next tiebreaker for these same teams.
3rd Tiebreaker: Total Points Against
These teams are ranked according to who has had the MOST total points scored against his/her/their team throughout the season. That’s right – the HIGHER the amount of total points scored against the team, the higher the rank. (The justification for this is that this awards the team with the harder strength of schedule.) If any of these teams are tied for the same amount of Total Points Against, then move to the next tiebreaker for just these teams.
4th Tiebreaker: Coin Toss
The 4th and final tiebreaker is an ESPN site-generated “coin toss.” It should be noted that this tiebreaker will likely never come into play, but it is here just in case.
With this series of tiebreakers in place, it is impossible for any two teams to be tied in terms of placement/seeding.4
– Team A, Team B and Team C all have a 5-5 record at the end of the Week 10.
– Team A has 1387 total points for the season.
– Team B has 1476 total points for the season.
– Team C has 1400 total points for the season.
SOLUTION FOR EXAMPLE #1:
– The 1st tiebreaker is Total Points For. Of the three teams, Team B has the most total points for the season, followed by Team C, then Team A.
– Thus, based on this example: Team B is the highest seed of the three, then Team C, then Team A.
– Team D and Team E both have a 6-7 record at the end of the regular season.
– Team D and Team E did not have a match against each other in the regular season.
– Team D has 1678 total points for the season, while 1750 total points have been scored against them this season.
– Team E has 1678 total points for the season, while 1800 total points have been scored against them this season.
SOLUTION FOR EXAMPLE #2:
– The 1st tiebreaker is Total Points For. Both are tied for the same amount of total points for the season, so move to the next tiebreaker.
– The 2nd tiebreaker is head-to-head record. These teams did not face each other, so their head-to-head records against each other are both 0-0. Thus, move to the next tiebreaker.
– The 3rd tiebreaker is Total Points Against. Team E has the higher amount of total points scored against him.
– Thus, based on this example, Team E is the higher seed over Team D.
ARTICLE 10 – ROLES OF COMMISSIONER’S OFFICE
Section 10.1 – Personnel
The Commissioner’s Office for any one season shall consist of one of the following configurations:
- 1 Commissioner
- 1 Commissioner and 1 Assistant Commissioner
- 2 Co-Commissioners
These roles will be appointed prior to each season, in the period spanning February 1 – May 31, by league Founder David Wu, who reserves the right to 1) appoint himself to any of these roles, and 2) alter or retake control of these roles at any time. These roles expire after season’s end, on January 31. (See Article 10 below for a breakdown of these roles.)
Section 10.2 – Commissioner’s Responsibilities
At minimum, the Commissioner will coordinate the League, accept entry fees, conduct end-of-season payouts to winners, enforce and interpret this Constitution, field questions, and help resolve issues as they come up. The league Founder has the right to override decisions or actions by the Commissioner.
Section 10.3 – Assistant Commissioner’s Responsibilities
The Assistant Commissioner will enforce and interpret this Constitution, ensure that the Commissioner is abiding by standards of integrity and good character, field questions, help resolve issues as they come up, and shall assume the Power of Commissioner in case the Commissioner becomes incapacitated in any fashion. Both the Commissioner and the league Founder have the right to override decisions or actions by the Assistant Commissioner.
Section 10.4 – In the Case of 2 Co-Commissioners
If 2 Co-Commissioners are appointed, it is up to both Co-Commissioners to decide how the responsibilities listed above in Sections 10.2 and 10.3 are divided between themselves. The league Founder has the right to override decisions or actions by either or both of the Co-Commissioners.
Section 10.5 – Potential Media Role
If time permits, the Commissioner’s Office may also play a media/analyst role and release “preview” and “recap” reports, either in written article form or YouTube videos (simultaneously posted on the league message board and the Facebook Group page). This is not required of the Commissioner’s Office, as either or both of the members have the right to concentrate more of their efforts on competing as team owners and/or other matters in life.
NOTE: It is not a requirement for team owners to watch the videos, as these are provided as a courtesy. However, it is highly encouraged that team owners do watch them, as they will keep them in tune with what is going on around the Rosita League. Also, any other owner has the right to provide “alternate” media coverage.
This Constitution reserves and asserts the ultimate right of the Commissioner to immediately alter rules at any time (depending on “grey-area” issues, inadvertent mistakes during setup, and/or extenuating circumstances). Having said that, remember that the league Founder still can override or reverse decisions made by the Commissioner at any time.
Section 10.7 – No Conflict of Interest
Both the Commissioner and Assistant Commissioner (or both Co-Commissioners, if applicable) are also individual team owners in the league. Much like how one Monopoly player is selected as the “banker”, the roles of the Commissioner’s Office members are independent and separate from their involvement in the league as team owners. This league is intentionally set up by ESPN’s technical staff in such a way that it would be impossible for the Commissioner’s Office and/or the league Founder to secretly manipulate league settings that give them advantages as team owners.
ARTICLE 11 – POLICIES
Section 11.1 – Collusion Not Allowed
Collusion involves either 1) a coalition of two or more teams conspiring to sabotage rosters, matches or records of one or more competing teams, or 2) a rogue team ownership that recklessly affects rosters, matches or records of one or more competing teams. Collusion is unethical and is not allowed in our league. Though sometimes collusion can be a gray-area topic, it is one that must be addressed, and the Commissioner’s Office along with the league Founder will always have the final say in adjudicating such matters.
EXAMPLES OF POTENTIAL COLLUSION CASES
- An owner’s team receives excessive control from an owner of another team in the Rosita League.
- A group of 4 teams form a secret coalition, and most or all of their ensuing transactions are intended to defend each other.
- A team intentionally starts bad players (i.e., intentionally throws the game) to help another team in the rankings.
- The same 2 teams trade the same player back and forth in a “rent-a-player” scheme.
- A team that is no longer in the championship hunt drops one, a few, or several fantasy-relevant players in order to “provide” other teams with good players via waiver wire.
- A lopsided trade happens between a bad team and a good team, in order to help the good team win the league.
- The same teams are successful in vetoing most or all trades.
EXAMPLES OF CASES THAT ARE NOT COLLUSION
- The owner of Team A anticipates that the opponent Team B should pick up three particular players from the waiver wire to start against Team A. The owner of Team A is able to add all three players before the owner of Team B can. This is not collusion because the Team B owner did not think quickly enough to add at least one or some of those players.
- An owner disagrees with a particular trade that has been accepted, and privately contacts all other owners in hopes of gaining enough veto votes. This is not collusion, as the 2-day trade review period is set up so the league owners can convene and act as a “trade jury”.
- Team D is in the playoffs, and its owner makes several transactions on the waiver wire and in free agency in order to prevent her opponent, Team E, from picking up these players. Team E’s owner, who waited until later in the week to start assessing his lineup, finds that some of his desired players were dropped into the waiver wire by Team D just prior to Sunday, so Team E can’t pick them up. This is not collusion because the Team E owner did not think quickly enough to add at least one or some of those players. Team D was proactive in gaining an advantage, while Team E was too passive throughout the week.
Everyone, be alert. When it comes to collusion, the Commissioner’s Office encourages tattletales who suspect collusion; tattletales in our league are heroes! Teams that the Commissioner’s Office deems as guilty of collusion will be subject to discipline, such as transaction reversal, warning, reduction of fantasy points, forced forfeits of matches, suspension, or even expulsion, depending on the degree of offense.
Section 11.2 – Mulligans Not Allowed
Team owners will never be granted any type of mulligans (i.e., no do-overs are allowed). Just as in real life, sports players are never granted mulligans when not being aware of rules. No mercy will be shown to an owner who claims a mistake was made due to lack of technical familiarity with the fantasy website or mobile app. Also, if an owner or someone (including a pet) in the vicinity accidentally hits a wrong button on your phone or computer that results in an accidental fantasy transaction, the team is stuck with that transaction.
Section 11.3 – Hacking Not Allowed
A team owner who is found guilty of hacking into another team’s ESPN account will be subject to discipline by the Commissioner’s Office. This includes instances in which the victimized owner’s account is left unsecure.
Section 11.4 – ESPN Statistic Corrections
The Rosita League is subject to all statistic corrections that the ESPN system implements. For example: A team apparently wins 111-110. However, a few minutes pass, and a stat correction alters the score to a 111-111 tie. The tie stands, provided that there are no other stat corrections that affect this match. Cases like this are rare, but they do happen, and the Commissioner’s Office will honor these stat changes at all times, even if it alters match results. Note that ESPN has until the following Saturday after a fantasy match in question to correct stats, and then no corrections can be made thereafter.
Section 11.5 – Roster Negligence
Negligence for one’s own fantasy team is not tolerated. It is important for team owners to ensure that they are being competitive every week. They are responsible for maintaining their starting roster so that they are giving their team its best chance to win. If any team shows a pattern of not being maintained, it is unfair to the league as it gives all its opponents “free wins”, and its ownership will be contacted and will be subject to warning or harsher discipline.
Section 11.6 – Bench Notes
At any time, teams are allowed to bench any or all of their starting roster players. For instance, all 9 starters can be benched, resulting in a team technically having 14 players on its bench. However, if an owner forgets to replenish his starting lineup in time, this will then be considered negligence.
Section 11.7 – Strategic Omissions from Starting Lineup
Teams are allowed to consciously bench or drop players if the owner decides that it will help ensure a win. For example, if a team is up by only 2 fantasy points heading into the Monday night game, and that team initially had a defense playing in the same Monday night game, the team can bench that defense (leaving a vacant starting defensive roster spot) as an “insurance” that their win won’t be negated due to bad play by that defense. This is *not* the same as negligence, as the owner’s action is intended to be a winning move.
Section 11.8 – When are Rules/Settings “Locked”?
The Commissioner’s Office along with the league Founder can alter rules or league settings up until the Draft. From that point onward, the rules and league settings are generally “locked”. However, see Section 10.6 – Commissioner’s Ultimate Right above. Note: The ESPN fantasy interface ensures that any time league settings are changed, the entire league is notified – thus, it is impossible to change settings in secret.
Section 11.9 – Can League Owners Suggest Rule/Setting Changes?
League owners are free to chime in about their suggestions for rule/setting changes up until our league Draft, but it is up to the Commissioner’s Office to determine whether or not they will be implemented.
Section 11.10 – Sweetening the Pot
Officially, this league will not implement “sweetening-the-pot” incentives, such as additional benefits for winners and consequences for losers. However, it is allowed for owners to have side-bets or agreed-to side-consequences (such as “loser of this match pays for dinner with the winner”). The Commissioner’s Office will neither encourage nor discourage such dealings, as long as it does not cause any problems with the rest of the league.
Section 11.11 – Smacktalk
Smacktalk is a natural part of fantasy football. The Commissioner’s Office will neither encourage nor discourage it. Please keep in mind that this is a family league, so you are expected to show respect at all times. If you feel that any smacktalk has gone over-the-line, please report this to the Commissioner’s Office, and they will help resolve the issue.
Section 11.12 – Online Connectivity
Each owner is responsible for his or her online connectivity, including home wi-fi system and being in locations that have online access. If online connectivity is disrupted, thereby preventing a transaction (such as a draft pick or a roster update), this will not be reversed by the Commissioner’s Office. Note: Remember that the Smartphone App does not require Wi-Fi, as it will work via your network company’s cell phone service.
Section 11.13 – Grievances
If a team owner has a fantasy-related grievance with one or more other teams, please contact the Commissioner’s Office and clearly state your complaint. The Commissioner’s Office will do its best to respond promptly, whether in agreement or disagreement. Note however that the Commissioner’s Office, along with the league Founder, will have the final say in handling this grievance.
Section 11.14 – Difficult Owners
If the Commissioner’s Office determines that an owner is acting in a difficult manner that adversely and/or personally affects the league or any of its members, the Commissioner’s Office will contact that owner in hopes of reducing or eliminating conflict. If conflict or difficulty persists, possible disciplinary actions include warning, reduction of fantasy points, suspension, or even expulsion, depending on the degree of offense.
ARTICLE 12 – SUSPENSIONS, EXPULSIONS & INCAPACITATIONS
Section 12.1 – Introduction
Article 12 discusses 1) scenarios in which the Commissioner’s Office may be forced to suspend a team, expel a team, or categorize a team as incompacitated, and 2) how such scenarios would affect the rest of the league.
Although it may seem harsh that there are terms regarding suspensions and expulsions in this league, this is a preventive measure intended to protect all team owners and the integrity of the league.
Table 12-1 below outlines some of the main points:
If the expulsion occurs prior to the Draft itself, the team will be deleted altogether, and the Commissioner’s Office will do what it can to recruit a replacement team.
If the expulsion occurs after the Draft begins, the team will remain expelled throughout the season (no replacement ownership can take control of the team), and will be deleted after season’s end.
Section 12.2 – Suspensions
If an owner causes problems in the league, or violates rules or settings as described in this Constitution, the Commissioner can choose to suspend the owner.
If a team’s ownership is suspended, the Commissioner’s Office will determine and publicly announce the duration of the suspension. The owner will be temporarily deleted, the team’s roster will be locked for the duration of the suspension, the entire roster will be benched, and the Commissioner will deduct 30 fantasy points from the team per week (to prevent “protest ties” by opponents) during this timeframe.
Thus, all of the team’s matches throughout the duration of the suspension will be losses, when facing teams that are not suspended or incapacitated. If facing a Suspended or Incapacitated Opponent, the match will be declared a -30 to -30 tie (subject to postseason tiebreaker if applicable). If facing an expelled team, the suspended team wins -30 to -50.
After the suspension ends, the owner will be invited back (officially via email) to regain control of team operations. If the owner fails to accept this invitation in a timely manner, the Commissioner may choose to outright expel the owner.
If suspended for the remainder of the season, the team itself cannot simply be deleted from the league, as this would mess up the matchup configuration.
The suspended ownership will not receive any refund (in all or in part) for its entry fee, but will still win the respective money prize if it finishes in 1st, 2nd or 3rd place at the end of the season, during or after the suspension. The suspended ownership is also still eligible to win the Last Place Takki Award.
Section 12.3 – Expulsions
If an owner causes excessive problems in the league, excessively violates rules or settings as described in this Constitution, or quits after the Draft Order Lottery starts, the owner and eventually its team should be expelled – that is, deleted permanently – from the league by the Commissioner.
If a team’s ownership is expelled prior to the Draft, the Commissioner’s Office will delete the owner and the team immediately. This will cause the league to be temporarily deficient by one team, and it will be up to the Commissioner’s Office to coordinate a replacement owner and/or make the amount of teams even again. (Ideally, a backup plan will be implemented.)
If an owner is expelled after the Draft, then the owner is immediately deleted – but it is now too late to delete the team itself, as it is now “locked” into the league until season’s end. The team is considered expelled for the remainder of the season. No replacement owners are allowed to take control of the expelled team.
For every match that concludes prior to the official expulsion time, all scores and match results involving the expelled team will not initially be altered. However, later on, the Commissioner may need to alter some or all of these match results involving the expelled team in order to retain postseason seeding order integrity for all remaining teams.
For every week after the expulsion time, the expelled team’s roster will be locked, the entire roster will be benched, and the Commissioner will deduct 50 fantasy points from the team per week.
Thus, all of the expelled team’s remaining matches will be losses, when facing teams that are not expelled. If facing another team that is expelled, the match will result in a -50 to -50 tie (subject to postseason tiebreaker if f applicable).
If the team is expelled prior to the start of the postseason, but technically could make the playoffs, the Commissioner will make changes to the team’s past scores and matches to move the team to “below last place.” This will ensure that 1) the team will not be in the playoffs, and 2) the seeding order of the other playoff teams (including the highest-seeded non-playoff team that now replaces the expelled team in the playoffs) remains the same. The seeding order of the Loser Ladder teams may have to be slightly altered to accommodate these parameters.
If the team is expelled while the postseason is in progress (regardless of whether in the playoffs or Loser Ladder), the team’s seed and position within the brackets shall remain as if it were still playing. This will ensure “bracket integrity” of the postseason, while all previous postseason wins and losses by all the other teams (in this season only) are not tampered with. (The unfortunate downside to this is that the expelled team’s postseason match opponents would have free wins; yet, this is the lesser of two evils — this explanation and proof goes beyond the scope of this document. Having said that, this describes an extreme scenario that is not likely to happen often.)
If the team initially finishes the season in 1st, 2nd or 3rd Place, this placement and respective money prize will bypass this team. (For instance, if the expelled team ends up initially in 2nd Place, the 3rd and 4th Place teams will be technically upgraded to 2nd and 3rd.). Regardless of the expelled team’s initial final placement, it will be moved to “below last place” on the league’s official standings after the season ends — its actual placement is in essence ignored and not recognized going forward.
The expelled ownership is also not eligible to win the Last Place Takki Award, which will be awarded instead to the last place team other than any expelled teams. The expelled ownership will not receive any refund (in all or in part) for its entry fee (assuming it was paid).
The expelled team will be deleted from the league after season’s end.
If the expelled ownership never paid its entry fee, then the following scenarios come into play:
- If the team is expelled for the remainder of the season, then the Commissioner’s Office will immediately decide and report to the league how the money prizes have been reallocated.
- If a replacement owner takes control of the team prior to the Draft, the owner must pay the $50 entry fee promptly, and is subject to the late fee consequence from Week 6 onward, as well as all other terms in this Constitution.
Section 12.4 – Incapacitations
If a team’s initial ownership becomes incapacitated for reasons other than suspension or expulsion (such as illness or death), the team itself is considered to be incapacitated. The Commissioner’s Office will then determine if it will 1) coordinate a replacement owner for this team (perhaps from the league’s Waiting List, or another willing party who has not yet joined the league), 2) close down the team for the remainder of the season, or 3) simply let the roster “stand pat” for the remainder of the season.
If a replacement owner takes control of the team, the team is no longer considered incapacitated, and will resume normal operations. If the team’s original owner becomes available again, the replacement owner has the right to choose to 1) keep the team, or 2) transfer it back to the original owner. Both parties are not allowed to join forces as co-owners.
If it is decided that the roster will “stand pat” for the remainder of the season, the team is no longer considered incapacitated, and it will resume operations as if the ownership is still in charge.
However, for every week the team is categorized as incapacitated, the ownership will be deleted, the team’s roster will be locked, the entire roster will be benched, and the Commissioner will deduct 30 fantasy points from the team per week (to prevent inadvertent ties by negligent opponents) during this timeframe.
Thus, all of the team’s matches throughout the duration of the incapacitation will be losses, when facing teams that are not suspended or incapacitated. If facing a Suspended or Incapacitated Opponent, the match will be declared a -30 to -30 tie (subject to postseason tiebreaker if applicable). If facing an expelled team, the suspended team wins -30 to -50.
The incapacitated team cannot simply be deleted from the league mid-season, as this would mess up the matchup configuration.
An incapacitated ownership (or any of its loved ones) will not receive any refund for its entry fee (assuming it was paid), but will win the respective money prize if it finishes in 1st, 2nd or 3rd place.
If the initial ownership wins a money prize, the Commissioner’s Office will communicate with the owners’ next-of-kin to determine who will receive the transaction in lieu of the initial ownership.
If the incapacitated ownership never paid its entry fee, then the following scenarios come into play:
- If the team is closed down for the remainder of the season, then the Commissioner’s Office will decide how to redistribute the money prizes.
- If a replacement owner takes control of the team, the owner must pay the $50 entry fee promptly, and is subject to the late fee consequence from Week 3 onward.
The replacement ownership will win the respective money prize if it finishes in 1st, 2nd or 3rd place. The replacement ownership is immediately and absolutely bound to all terms and conditions contained in this Constitution.
Section 12.5 – When Facing a Suspended, Expelled, or Incapacitated Opponent
If a team that is not suspended, expelled or incapacitated is playing an opponent whose ownership is suspended, or an opponent whose team does not yet have a replacement ownership after an expulsion or incapacitation, the team will automatically win the match. If the regular season is still in session, the winning team will still accumulate points towards its overall point total, which could be key for tiebreaking purposes
However, if an expelled team faces a suspended or incapacitated team, the expelled team will lose -30 to -50. Also, if a suspended or incapacitated team faces a suspended or incapacitated team, the score ends in a -30 to -30 tie (subject to postseason tiebreaker if applicable). These are based on point deductions as mentioned in previous sections.
All final scores in the season for a team prior to the point in time it is suspended or incapacitated are final and should not be retroactively changed. As mentioned, expulsions that occur prior to postseason may yield the need for the Commissioner to retroactively alter scores to retain seeding order for playoffs. If so, these changes will be announced to the league in detail.
The Commissioner’s Office must dictate and communicate to the league the official times in which suspensions, expulsions and incapacitations are in effect.
ARTICLE 13 – RATIFICATION
It is my hope that the Rosita League will continue to be one of your favorite fantasy sports experiences of all time. Enjoy!
Signed and dated this 4th of August 2018 by:
DAVID A. WU, Founder and 2016-2018 Commissioner of the Rosita League
(No Amendments Yet)
(See Section 1.4.4 for information about how the Constitution can be amended.)